PROJECT
An experience is a personal and transformative event. This project is meant to take the experience of the steamship William G. Mather, and create a design that would be sent out or sold. The product is meant for Cleveland residents who want to stay connected with their cities complex history. This box urges them to engage with history and encourages them to donate to the cause.
GOALS
- Research and experience the Steamship first hand
- Create and follow project deadlines and expectations
- Create a product featuring multiple interior designs





Process